Disintegration Chamber Trap

CR: 14

XP: 38400

Trap Type: technological

Perception DC: 41

Creature Type:

Disable: Engineering DC 36 (disable beam)

Trigger: location

Init:

Duration:

Reset: 1 minute

Bypass:

Effect: disintegration beam (14d12); Fortitude DC 22 reduces damage to 4d12; onset delay (1 round); multiple targets (all targets in room)

Description

When organic matter enters the trapped room, a disintegration beam permeates it 1 round later, atomizing everything within.