Flame Spinner, Supernova

Two-Handed Weapons Advanced Melee Weapons Flame

Level: 12


Price: 33,900


Bulk: 1


Damage: 3d10 F


Critical: Burn 2d6


Special: _Analog_, _Free hands_ (2), _Fueled_ (capacity 20, usage 1), _Unwieldy_


Source: Starfinder Armory

Description

A flame spinner consists of two weighted balls attached to a length of cable; the pair is spun in an elegant, showy dance of spinning fire. Fireball and immolation flame spinners use petrol to generate a flaming nimbus around the ball’s metal casing, while supernova and fission flame spinners dispense with the casing and instead compress the petrol to generate a dense mass of blazing heat in place of each ball. Using a flame spinner effectively is difficult due to the complex handling required, and kasathas and other races with additional limbs find they have a substantial advantage in that regard.