Energy Ray

Level:

Technomancer 0


School: conjuration

Casting Time: 1 standard action


Range: close (25 ft. + 5 ft./2 levels)


Duration: instantaneous


Saving Throw: none


Spell Resistance: yes


Description

When you cast this spell, choose acid, cold, electricity, or fire; the spell gains that descriptor. You fire a ray at the target, and you must make a ranged attack against its EAC. On a hit, the ray deals 1d3 damage of the chosen energy type.