Aanung-an
Source: Starfinder #25: The Chimera Mystery
CR: 4 XP: 1,200
LE Medium undead
Init.: +1 Senses: darkvision 60 ft., blindsense (thought) 30 ft. Perception: +10
Defense
HP: 43
EAC: 15 KAC: 16
Fort: +3 Ref: +3 Will: +9
Offense
Speed: 30 ft., fly 20 ft. (Su, perfect)
Melee: claw +8 (1d4+4 S plus grab)
Offensive Abilities: ritual scar
Spell-like Abilties: (CL 4th; ranged +8)
Statistics
Str: +0 Dex: +1 Con: — Wis: +1 Int: +5 Cha: +3
Skills: Athletics +10, Intimidate +15, Mysticism +15, Stealth +15
Languages: Aklo, Common, up to three others; limited telepathy 30 ft.
Ecology
Environment: any
Organization: solitary or circle (1 plus 3–5 occult zombies)
Special Abilities
<p><b>Ritual Scar (Su)</b> An aanung-an that starts its turn grappling a creature can attempt to carve a ritual scar into its victim’s body as a standard action, afflicting it with potent magic. The aanung-an attempts a Mysticism check (DC = 20 + target’s level or CR). On a success, the aanung-an renews the grapple, and the target takes 1d6+4 slashing damage as the aanung-an claws a symbol into its body. The target must then succeed at a DC 15 Will saving throw or suffer one of the following effects of the aanung-an’s choice: <i>bestow curse</i>, <i>slow</i>, or <i>suggestion</i>. These effects function at the aanung-an’s caster level. Certain aanung-ans might inflict different or unique effects with this ability, at the GM’s discretion.</p>