Aerial Devil

Source: Starfinder #25: The Chimera Mystery

CR: 2 XP: 600

N Small animal

Init.: +4 Senses: low-light vision Perception: +7

Defense

HP: 22

EAC: 13 KAC: 15

Fort: +5 Ref: +7 Will: +1

Offense

Speed: 10 ft., fly 80 ft. (Ex, perfect)

Melee: bite +7 (1d6+3 P; critical bleed 1d4)

Offensive Abilities: None

Statistics

Str: +1 Dex: +4 Con: +2 Wis: +0 Int: -5 Cha: +0

Skills: Acrobatics +12 (+20 to fly), Stealth +7, Survival +7

Ecology

Environment: cold and temperate forests

Organization: solitary, pair, or cloud (3–8)

Special Abilities

<p><b>Bewildering Velocity (Ex)</b> After moving at least 30 feet, an aerial devil gains concealment until the start of its next turn.<br/> <b>Bullet Eater (Ex)</b> When an aerial devil would be hit by a ranged attack against KAC, it can attempt to pick the projectile out of the air with its beak as a reaction. The aerial devil attempts an Acrobatics check (DC = the result of the successful attack roll). If successful, the aerial devil takes no damage. The aerial devil must be aware of the attack and not flat-footed. An aerial devil can’t eat ammunition from incredibly large ranged weapons (such as starship’s mass driver cannon).</p>

Description