Aglian Collective
Source: Starfinder #36: Professional Courtesy
CR: 5 XP: 1,600
CN Tiny animal (swarm)
Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +11
Defense
HP: 65
EAC: 17 KAC: 18
Fort: +6 Ref: +6 Will: +8
Offense
Speed: swim 40 ft.
Melee: swarm attack (1d4+5 P)
Offensive Abilities: None
Statistics
Str: +0 Dex: +5 Con: +2 Wis: +3 Int: +2 Cha: +1
Skills: Acrobatics +16, Athletics +11 (+19 to swim)
Languages: Aglian, Common; telepathy 60 ft.
Ecology
Environment: any water
Organization: solitary or intellection (6–12)
Special Abilities
<p><b>Dominant Concepts (Ex)</b> Each aglian collective has three different dominant concepts drawn from its collective members; examples are described below. These concepts determine the aglian collective’s personality, form its name, and affect its statistics. When other aglians are present, the collective can take a full action to change any of its dominant concepts, though no concept can repeat. This stat block represents a school with no concepts applied to it. At the GM’s discretion, aglian collectives can have other dominant concepts with varying effects.<br/> <i>Anger:</i> Melee attack damage increases by one die size.<br/> <i>Charity:</i> Alignment changes to CG.<br/> <i>Curiosity:</i> Culture and Life Science are master skills.<br/> <i>Fear:</i> +10-foot bonus to swim speed.<br/> <i>Hope:</i> Can reroll one d20 roll. This can be used only once per day, no matter how many times the collective changes its component concepts.<br/> <i>Love:</i> Diplomacy and Medicine are master skills.<br/> <i>Mistrust:</i> +1 bonus to KAC.</p>