AHAV

Source: Alien Archive

CR: 12 XP: 19,200

N Huge construct (technological)

Init.: +8 Senses: darkvision 60 ft., low-light vision, sensor suite Perception: +27

Defense

HP: 200

EAC: 26 KAC: 28

Fort: +12 Ref: +12 Will: +9

Offense

Speed: 60 ft.

Melee: None

Ranged: medium machine gun +26 (3d10+12 P) or hellhound-class flamethrower +26 (4d6+12 F; critical burn 4d6)

Offensive Abilities: None

Statistics

Str: +5 Dex: +8 Con:Wis: +4 Int: -2 Cha: +2

Skills: Stealth +22

Languages: Common

Gear: hellhound-class flamethrower with 2 high-capacity petrol tanks, medium machine gun with 420 heavy rounds

Ecology

Environment: any

Organization: solitary or unit (1 AHAV plus 10-12 soldiers)

Special Abilities

<p><b>MODEL (Ex)</b> An AHAV is created with one of the Mission Dependent Loadouts, or MODELs, listed below. MODELs are intended to allow AHAVs to serve in a variety of roles. This list is not exhaustive; the GM is free to design other MODELs at her discretion.<br/><br/> <i>Advanced Maneuverability</i>: The AHAV has an extraordinary fly speed of 60 feet (perfect maneuverability) and the Spring Attack feat.<br/> <i>Autoloader</i>: When the AHAV makes a full attack with its medium machine gun, it can make up to three attacks instead of two attacks. It takes a –5 penalty to these attacks instead of a –4 penalty.<br/> <i>Camouflage Plating</i>: The AHAV gains a +20 enhancement bonus to Stealth checks.<br/> <i>Harrying Arms</i>: The AHAV has numerous pistols or other small arms mounted to its chassis. As a full action, the AHAV automatically succeeds at the harrying fire action against every enemy within 60 feet.<br/> <i>Ram</i>: The AHAV gains a slam attack with a +23 attack bonus that deals 6d4+17 bludgeoning damage. If the AHAV hits with this attack after a charge, the target is also knocked back 30 feet. If the target is blocked from moving the full distance, it takes an additional 1d6 bludgeoning damage per 10 feet it can’t move.<br/><br/> <b>Sensor Suite (Ex)</b> As a full action, an AHAV can gain one of the following benefits for 1 minute: blindsight (life), blindsight (vibration), sense through (vision), or a +10 enhancement bonus to Perception checks. It can change which benefit it receives as a full action. At the GM’s discretion, an AHAV might have access to more options, such as blindsight (emotion) or blindsight (thought).</p>

Description