Anassanoi
Source: Starfinder #17: Solar Strike
CR: 5 XP: 1,600
— — —
Init.: +6 Senses: blindsense (thought) 30 ft. Perception: +12
Defense
HP: 65 RP: 4
EAC: 17 KAC: 18
Fort: +4 Ref: +8 Will: +7
Offense
Speed: 40 ft.
Melee: survival knife +12 (1d4+5 S)
Ranged: static arc pistol +12 (1d6+4 E; critical arc 2)
Offensive Abilities: debilitating trick, trick attack +3d8
Statistics
Str: +0 Dex: +5 Con: +0 Wis: +2 Int: +1 Cha: +3
Skills: Culture +17, Diplomacy +12, Medicine +12, Sense Motive +17 (+21 to trick attack), Stealth +17
Languages: Anassan; telepathy 30 ft.
Gear: business stationwear, static arc pistol with 2 batteries (20 charges each), survival knife
Ecology
Environment: any (Kahlannal)
Organization: solitary, pair, or team (3–6)
Special Abilities
<p><b>Low-Light Blindness (Ex)</b> Anassanois treat dim light as if it were darkness.<br/><br/><b>Open (Ex)</b> Other creatures receive a +6 bonus to Sense Motive checks against an anassanoi who is using telepathy to communicate with them. Anassanois gain a +2 bonus to Diplomacy checks when using telepathy to communicate.</p>