Ancient
Source: Alien Archive 4
CR: 5 XP: 1,600
N Large plant
Init.: +5 Senses: low-light vision Perception: +11
Defense
HP: 70
EAC: 17 KAC: 19
Fort: +9 Ref: +7 Will: +4
Offense
Speed: 10 ft., climb 10 ft.
Melee: None
Ranged: laser spines +14 (1d4+5 F; critical burn 1d4 F)
Offensive Abilities: None
Statistics
Str: +2 Dex: +5 Con: +3 Wis: +2 Int: -4 Cha: +0
Skills: Acrobatics +11, Athletics +11 (+19 to climb), Survival +16
Ecology
Environment: temperate and warm forests
Organization: solitary or colony (3–8)
Special Abilities
<p><b>Dye capsules (Ex)</b> A lumocantha’s center has many individual capsules filled with a corrosive dye that acts as a lasing medium. A creature adjacent to the lumocantha who hits it with a melee attack takes 2d4 acid damage and is stained by dye. An affected creature can attempt a DC 13 Reflex save to take half damage and avoid being stained. The lumocantha gains a +2 circumstance bonus on ranged attacks against creatures stained by this dye, even if the dye came from another lumocantha.<br/> <b>Laser Spines (Ex)</b> A lumocantha’s individual capsules are constantly lasing, and the creature makes attacks by squeezing a shutter-like fiber at the base of each spine to allow light through. This is a ranged attack that targets EAC, has a range increment of 60 feet, and does not provoke attacks of opportunity. As a full action, the ancient lumocantha can attack three times with its laser spines with a –6 penalty to each attack.</p>