Animated Quartz Swarm
Source: Alien Archive 4
CR: 11 XP: 12,800
N Fine construct (magical, swarm, technological)
Init.: +8 Senses: blindsight (vibration) 60 ft. Perception: +20
Defense
HP: 180
EAC: 23 KAC: 25
Fort: +11 Ref: +11 Will: +8
Offense
Speed: fly 40 ft. (Su, perfect)
Melee: swarm attack (2d6+16 B & E)
Offensive Abilities: None
Statistics
Str: +5 Dex: +8 Con: — Wis: +3 Int: — Cha: +0
Skills: Acrobatics +25 (+33 to fly), Athletics +20
Ecology
Environment: any
Organization: solitary
Special Abilities
<p><b>Birefringence (Ex)</b> An animated quartz swarm bends light in nonintuitive directions, making it hard to target. The animated quartz swarm has concealment against all attacks that use visual targeting, and its space also provides concealment.<br/> <b>Deactivation (Su)</b> An animated quartz swarm that’s reduced to 0 Hit Points isn’t destroyed; instead, the gems’ runes are rendered inactive for 1d4 hours. It reactivates with full Hit Points. The only way to permanently destroy an animated quartz swarm is to smash each gem or deface each rune, a process that takes about an hour of work.<br/> <b>Piezoelectric (Ex)</b> An animated quartz swarm converts mechanical pressure into electric potential and vice versa. When the animated quartz swarm takes bludgeoning, piercing, or slashing damage, it deals 2d6 electricity damage to each creature in or adjacent to its space. When the animated quartz swam takes electricity damage, it deals 2d6 bludgeoning damage to each creature in or adjacent to its space. In either case, each affected creature can attempt a DC 18 Reflex save to take half damage.</p>