Aspecna
Source: Alien Archive 3
CR: 18 XP: 153,600
N Huge outsider (extraplanar, spectra)
Init.: +8 Senses: darkvision 60 ft., detect alignment Perception: +31
Defense
HP: 320
EAC: 31 KAC: 32
Fort: +16 Ref: +16 Will: +22
Offense
Speed: 50 ft., fly 100 ft. (Ex, perfect)
Melee: slam +29 (8d8+22 B) or tail slash +29 (8d8+22 S)
Ranged: bloom beam +27 (3d12+18 F; critical stunned)
Offensive Abilities: balancing gaze, hyperflux
Spell-like Abilties: (CL 18th; melee +27)
Statistics
Str: +4 Dex: +8 Con: +4 Wis: +6 Int: +11 Cha: +6
Skills: Acrobatics +31 (+39 to fly), Computers +36, Engineering +36, Mysticism +36, Sense Motive +31
Languages: machine telepathy 100 ft., truespeech
Ecology
Environment: any (the Drift)
Organization: solitary or triad (1 aspecna and 2 iridias)
Special Abilities
<p><b>Balancing Gaze (Su)</b> As a full action, an aspecna can force each chaotic, evil, good, or lawful creature within 30 feet to attempt a DC 25 Will saving throw. Creatures that fail this save gain the staggered condition for 1d4 rounds, and the DCs of their spells and abilities are reduced by 2 for the same duration. Creatures that succeed at this save are immune to that aspecna’s balancing gaze for 24 hours. This is a sense‑dependent effect.<br/><br/> <b>Bloom Beam (Ex)</b> An aspecna’s bloom beam is a ranged attack with a range of 120 feet, the blast weapon special property, and the stunned critical hit effect.<br/><br/> <b>Hyperflux (Su)</b> The area surrounding an aspecna crackles with constant uncertainty and potential for change as it shuffles reality, reorganizing and optimizing the planar energies on which it draws. As a move action, an aspecna can change the type of energy damage (from fire to sonic, for instance) done by its bloom beam and spell-like abilities for 1 minute.<br/><br/> <b>Seek Outcome (Su)</b> An aspecna can peer into the causal nexus of ongoing events to calculate the most efficient course of action. An aspecna can take 10 on any skill check, even during combat or if stress or distractions would normally prevent it from doing so. In addition, three times per day, an aspecna can reroll a failed ability check, attack roll, or saving throw.</p>