Augerwing
Source: Starfinder #36: Professional Courtesy
CR: 5 XP: 1,600
N Medium animal
Init.: +5 Senses: low-light vision Perception: +16
Defense
HP: 70
EAC: 17 KAC: 19
Fort: +7 Ref: +9 Will: +4
Offense
Speed: 20 ft., fly 50 ft. (Ex, perfect), swim 10 ft.
Melee: beak +11 (1d6+8 P) or talon +9 (1d8+8 S; critical 1d4 bleed)
Ranged: enzyme jet +14 (1d10+5 A plus embalming enzymes)
Offensive Abilities: impale
Statistics
Str: +3 Dex: +5 Con: +2 Wis: +0 Int: -4 Cha: +0
Skills: Acrobatics +16 (+24 to fly), Athletics +11 (+19 to swim)
Ecology
Environment: any land or sky
Organization: solitary, pair, quiver (3–10), flight (11–30)
Special Abilities
<p><b>Enzyme Jet (Ex)</b> As a ranged attack, an augerwing can open its beak pores to spray high-pressure streams of ink-like enzymes with a maximum range of 30 feet and no range increment. This attack has the unwieldy weapon special property and can be used only every 1d4+1 rounds.<br/> <b>Impale (Ex)</b> An augerwing can perform a spiraling dive to drive its beak into prey. When the augerwing performs a charge and deals damage, if the result of the attack rolls meets or exceeds the target’s KAC + 4, the augerwing’s beak pierces the target’s body; if the target is Medium or smaller, it is also grappled. The augerwing can keep its beak embedded in the target if it succeeds at further grapple combat maneuvers as normal; it receives a +4 racial bonus to these attacks. A creature can pull out the augerwing’s beak (and remove the grappled condition) with a successful Acrobatics check to escape or grapple combat maneuver as normal for the condition. A creature impaled in this way is exposed to embalming enzymes (see above) at the start of its turn.<br/> <h3 class="title">Embalming Enzymes</h3> <b>Type</b> poison (injury)<br/> <b>Track</b> Dexterity (special); <b>Frequency</b> 1/minute for 10 minutes<br/> <b>Effect</b> progression track is Healthy—Sluggish—Stiffened—Staggered—Immobile<br/> <b>Cure</b> 2 consecutive saves</p>