Autofly Swarm
Source: Starfinder #27: Deceivers’ Moon
CR: 3 XP: 800
CN Diminutive construct (swarm, technological)
Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +8
Defense
HP: 40
EAC: 14 KAC: 16
Fort: +3 Ref: +3 Will: +0
Offense
Speed: 10 ft., fly 30 ft. (Ex, perfect)
Melee: swarm attack (1d4 P plus consume flesh)
Offensive Abilities: distraction (DC 12)
Statistics
Str: -3 Dex: +4 Con: — Wis: +2 Int: +1 Cha: +0
Skills: Stealth +13
Languages: Common (can’t speak any language)
Ecology
Environment: any (Aballon)
Organization: solitary or tempest (5–20)
Special Abilities
<p><b>Consume Flesh (Ex)</b> The autofly swarm strips the flesh from living creatures and breaks down the material into components it can use to create more autoflies. For every 2 damage dealt by an autofly swarm to living creatures in a single round, the autofly swarm regains 1 Hit Point.<br/> <b>Rebuild (Ex)</b> The autofly swarm can also repair other constructs. Once per day as a full action, the autofly swarm can restore 1d8 Hit Points to any constructs or objects that share its space.<br/> <b>Sunlight Dependency (Ex)</b> Like anacites, autoflies are solar-powered constructs, though they can function at reduced capacity away from light. In areas of darkness, the autofly swarm gains the staggered condition.</p>