Avigwyr
Source: Starfinder #31: Waking the Worldseed
CR: 13 XP: 25,600
CG Medium outsider (azata, chaotic, extraplanar, good)
Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +23
Defense
HP: 210
EAC: 27 KAC: 28
Fort: +14 Ref: +16 Will: +14
Offense
Speed: 30 ft., fly 60 ft. (Su, perfect)
Melee: limning shock ultrathin longsword +25 (4d8+17 E & S plus revealing strike)
Ranged: electric bolt +25 (2d10+13 E plus revealing strike)
Offensive Abilities: revealing strike
Spell-Like Abilities: (CL 13th)
Statistics
Str: +1 Dex: +4 Con: +0 Wis: +6 Int: +8 Cha: +2
Skills: Computers +28, Diplomacy +28, Engineering +23, Mysticism +23, Sense Motive +28
Languages: Celestial, Common; truespeech
Gear: limning shock ultrathin longsword
Ecology
Environment: any (Elysium)
Organization: solitary, pair, or cell (3–8)
Special Abilities
Digital Transfer (Su) An avigwyr can turn themself into code to merge with a computer. This functions as transfer consciousness, but the avigwyr can target only computers with this effect. An avigwyr’s body and gear disappear while they’re merged, and they can transfer to any other computer they’re connected to via a control module, infosphere, or network, provided that computer is a valid target for transfer consciousness. An avigwyr can exit a computer they’re merged with at any time, appearing in an adjacent space.
Electric Bolt (Ex) An avigwyr can hurl deadly bolts of electricity as a ranged attack with a range increment of 50 feet.
Revealing Strike (Sp) An avigwyr’s attack reveals the true nature of their opponent. When a target is hit by an avigwyr’s attack, any illusions or spells that change the target’s appearance or shape (such as polymorph) are subject to dispel magic with a caster level equal to the avigwyr’s CR. If the target is disguised, all creatures viewing the target can attempt a Perception check with a +10 circumstance bonus to pierce the disguise.
Description
Like other azatas, avigwyrs value freedom and truth. While tritidairs carry messages between stars, avigwyrs root out corruption and avarice on city streets, investigating greedy corporations and corrupt politicians. Their indigo skin, neon hair, and sparking fingertips make them easily recognizable, so they prefer operating behind the scenes. They often work together in covert cells or alongside like-minded vigilante groups of mixed species. Avigwyrs too paranoid to trust a team work alone and likely assume any strangers who cross their path are agents sent by their enemies.
