Avigwyr

Source: Starfinder #31: Waking the Worldseed

CR: 13 XP: 25,600

CG Medium outsider (azata, chaotic, extraplanar, good)

Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +23

Defense

HP: 210

EAC: 27 KAC: 28

Fort: +14 Ref: +16 Will: +14

Offense

Speed: 30 ft., fly 60 ft. (Su, perfect)

Melee: limning shock ultrathin longsword +25 (4d8+17 E & S plus revealing strike)

Ranged: electric bolt +25 (2d10+13 E plus revealing strike)

Offensive Abilities: revealing strike

Spell-Like Abilities: (CL 13th)

Statistics

Str: +1 Dex: +4 Con: +0 Wis: +6 Int: +8 Cha: +2

Skills: Computers +28, Diplomacy +28, Engineering +23, Mysticism +23, Sense Motive +28

Languages: Celestial, Common; truespeech

Gear: limning shock ultrathin longsword

Ecology

Environment: any (Elysium)

Organization: solitary, pair, or cell (3–8)

Special Abilities

Digital Transfer (Su) An avigwyr can turn themself into code to merge with a computer. This functions as transfer consciousness, but the avigwyr can target only computers with this effect. An avigwyr’s body and gear disappear while they’re merged, and they can transfer to any other computer they’re connected to via a control module, infosphere, or network, provided that computer is a valid target for transfer consciousness. An avigwyr can exit a computer they’re merged with at any time, appearing in an adjacent space.
Electric Bolt (Ex) An avigwyr can hurl deadly bolts of electricity as a ranged attack with a range increment of 50 feet.
Revealing Strike (Sp) An avigwyr’s attack reveals the true nature of their opponent. When a target is hit by an avigwyr’s attack, any illusions or spells that change the target’s appearance or shape (such as polymorph) are subject to dispel magic with a caster level equal to the avigwyr’s CR. If the target is disguised, all creatures viewing the target can attempt a Perception check with a +10 circumstance bonus to pierce the disguise.

Description

Like other azatas, avigwyrs value freedom and truth. While tritidairs carry messages between stars, avigwyrs root out corruption and avarice on city streets, investigating greedy corporations and corrupt politicians. Their indigo skin, neon hair, and sparking fingertips make them easily recognizable, so they prefer operating behind the scenes. They often work together in covert cells or alongside like-minded vigilante groups of mixed species. Avigwyrs too paranoid to trust a team work alone and likely assume any strangers who cross their path are agents sent by their enemies.