Azlanti Adjutant

Source: Starfinder #7: The Reach of Empire

CR: 3 XP: 800

N Medium construct (magical)

Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +8

Defense

HP: 42

EAC: 14 KAC: 16

Fort: +3 Ref: +3 Will: +0

Offense

Speed: 30 ft.

Melee: slam +9 (1d6+5 B)

Ranged: integrated azimuth laser rifle +12 (1d8+3 F)

Offensive Abilities: None

Statistics

Str: +2 Dex: +4 Con:Wis: +0 Int: +1 Cha: +0

Skills: Athletics +8, Culture +8, Sense Motive +13

Languages: Azlanti

Gear: azimuth laser rifle with 2 batteries (20 charges each), slotted

Ecology

Environment: any (Azlanti Star Empire)

Organization: solitary or complement (2–6)

Special Abilities

<p><b>Aeon Slot (Su)</b> The body of every Azlanti adjutant robot contains a slot to house a single <i>aeon stone</i>, usually in the center of its faceplate. A slotted <i>aeon stone</i> doesn’t provide its usual bonus, but instead gives the robot a bonus equal to half the <i>aeon stone</i>’s level (minimum +1) to saving throws against effects that deal energy damage and effects that specifically target constructs or electronic systems. As a standard action, the robot can burn out the slotted aeon stone to recover a number of Hit Points equal to 5 times the <i>aeon stone</i>’s level. An <i>aeon stone</i> burned out in this way is forever nonmagical and does not provide this or any other robot with any bonus to saving throws. Removing or slotting an <i>aeon stone</i> into an Azlanti adjutant robot is a full action.<br/><br/> <b>Integrated Weapons (Ex)</b> An Azlanti adjutant robot’s rifle is integrated into its frame and can’t be disarmed.</p>

Description