Azlanti Adjutant
Source: Starfinder #7: The Reach of Empire
CR: 3 XP: 800
N Medium construct (magical)
Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +8
Defense
HP: 42
EAC: 14 KAC: 16
Fort: +3 Ref: +3 Will: +0
Offense
Speed: 30 ft.
Melee: slam +9 (1d6+5 B)
Ranged: integrated azimuth laser rifle +12 (1d8+3 F)
Offensive Abilities: None
Statistics
Str: +2 Dex: +4 Con: — Wis: +0 Int: +1 Cha: +0
Skills: Athletics +8, Culture +8, Sense Motive +13
Languages: Azlanti
Gear: azimuth laser rifle with 2 batteries (20 charges each), slotted
Ecology
Environment: any (Azlanti Star Empire)
Organization: solitary or complement (2–6)
Special Abilities
<p><b>Aeon Slot (Su)</b> The body of every Azlanti adjutant robot contains a slot to house a single <i>aeon stone</i>, usually in the center of its faceplate. A slotted <i>aeon stone</i> doesn’t provide its usual bonus, but instead gives the robot a bonus equal to half the <i>aeon stone</i>’s level (minimum +1) to saving throws against effects that deal energy damage and effects that specifically target constructs or electronic systems. As a standard action, the robot can burn out the slotted aeon stone to recover a number of Hit Points equal to 5 times the <i>aeon stone</i>’s level. An <i>aeon stone</i> burned out in this way is forever nonmagical and does not provide this or any other robot with any bonus to saving throws. Removing or slotting an <i>aeon stone</i> into an Azlanti adjutant robot is a full action.<br/><br/> <b>Integrated Weapons (Ex)</b> An Azlanti adjutant robot’s rifle is integrated into its frame and can’t be disarmed.</p>