Azlanti Battle Robot

Source: Starfinder #9: The Rune Drive Gambit

CR: 6 XP: 2,400

N Medium construct (technological)

Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +18

Defense

HP: 90

EAC: 18 KAC: 20

Fort: +6 Ref: +6 Will: +3

Offense

Speed: 40 ft.

Melee: slam +17 (1d8+11 B)

Ranged: disintegrator beam +14 (2d6+6 A; critical corrode 1d6)

Offensive Abilities: self-destruct (3d6 P, DC 14)

Statistics

Str: +5 Dex: +3 Con:Wis: +2 Int: +0 Cha: +0

Skills: Engineering +13, Intimidate +13

Languages: Azlanti

Ecology

Environment: any urban (Azlanti Star Empire)

Organization: solitary, pair, or patrol (3–7)

Special Abilities

<p><b>Azlanti Programming (Ex)</b> An Azlanti battle robot’s programming is so meticulous that it is incapable of attacking an Azlanti human. However, its sensors aren’t foolproof and a creature can deceive the robot with a successful Disguise check.<br/><br/> <b>Disintegrator Beam (Ex)</b> An Azlanti battle robot has a disintegrator beam as a natural weapon built into one of its arms. This beam has a range increment of 30 feet and prevents the robot from wielding any other weapon that requires two hands.<br/><br/> <b>Embedded Aeon Stone (Ex)</b> As a full action, an aeon stone can be slotted into (or removed from) an Azlanti battle robot’s forehead while the robot is helpless, pinned, or willing. The robot gains the benefit of a slotted aeon stone provided the stone’s item level is no greater than the robot’s CR + 1.<br/><br/> <b>Self-Destruct (Ex)</b> When an Azlanti battle robot’s Hit Points are reduced to 10 or fewer, it explodes on its next turn in a 10-foot-radius burst, even if it has already been destroyed. Creatures within range take 3d6 piercing damage (Reflex DC 14 half). As a full action that provokes attacks of opportunity, a creature adjacent to the robot can attempt a DC 24 Engineering check to disarm the self-destruct mechanism before it detonates.</p>

Description