Barachius
Source: Alien Archive
CR: 7 XP: 3,200
NG Large outsider (angel, extraplanar, good)
Init.: +4 Senses: darkvision 60 ft., detect alignment, low-light vision Perception: +14
Defense
HP: 95
EAC: 21 KAC: 22
Fort: +8 Ref: +6 Will: +10; +4 vs. poison
Offense
Speed: 50 ft., fly 100 ft. (Su, average)
Melee:
Offensive Abilities: firewall
Spell-like Abilties: (CL 7th; melee +16)
Statistics
Str: +5 Dex: +4 Con: +4 Wis: +2 Int: +1 Cha: +2
Skills: Computers +19, Culture +19, Engineering +19, Mysticism +14, Sense Motive +14
Languages: Celestial, Draconic, Infernal
Ecology
Environment: any good-aligned planes
Organization: solitary or pair
Special Abilities
<p><b>Firewall (Su)</b> A barachius can summon a wall of digitally empowered divine fury within 30 feet as a standard action. This wall takes the shape of a line 10 feet high and 20 feet long; though it doesn’t need to emanate from the angel, the angel must be able to see every square the wall passes through. The wall lasts until the beginning of the angel’s next turn. An evil creature caught within or that enters one of the wall’s squares takes 2d6 damage (Will DC 17 half). An evil creature with the technological subtype takes twice this amount of damage.<br/><br/> <b>Protective Aura (Su)</b> Any creature within 20 feet of a barachius (including the angel itself) gains a +2 divine bonus to its AC against attacks made by evil creatures and a +4 divine bonus to saving throws against effects created by evil creatures.<br/><br/> <b>Upgrade (Su)</b> As a standard action, a barachius can touch a willing ally who is wielding a technological weapon or wearing technological armor. That creature receives a +1 divine bonus to attack rolls or to its AC (target’s choice). This bonus last for 3 rounds and cannot be dispelled.</p>