Bone Trooper
Source: Starfinder #1: Incident at Absalom Station
CR: 3 XP: 800
Female elebrian technomancer
Init.: +7 Senses: darkvision 60 ft. Perception: +8
Defense
HP: 34
EAC: 13 KAC: 14
Fort: +2 Ref: +2 Will: +8
Offense
Speed: 30 ft.
Melee: tactical dueling sword +5 (1d6+4 S) or claw +5 (1d4+4 S)
Ranged: tactical semi-auto pistol +9 (1d6+3 P)
Offensive Abilities: spell cache (
Statistics
Str: +1 Dex: +3 Con: — Wis: +0 Int: +4 Cha: +1
Skills: Computers +13, Mysticism +8, Piloting +13
Languages: Common, Eoxian
Gear: graphite carbon skin, tactical dueling sword, tactical semi-auto pistol with 30 rounds
Ecology
Environment: any (Eox)
Organization: solitary, pair, or platoon (3-12)
Description
Using magic rituals, technomantic experiments, and sometimes both, some powerful spellcasters can animate the bones of the dead with necromantic energy. Although many of these undead skeletons are mindless and easily controlled by their masters, others preserve their intellects, memories, and personalities, and thus they are able to continue a semblance of their former lives for the rest of eternity. Called skeletal champions in previous ages, these undead creatures are now more commonly known as bone troopers due to their association with the feared Corpse Fleet of Eox. A bone trooper looks like a fleshless humanoid skeleton but with a cold, cunning light burning in its otherwise empty eye sockets. Bone troopers usually wear normal clothing or armor, and they wield modern weapons.
Bone troopers keep all of their old abilities, class features, and skills, and they can benefit from class grafts. Almost any race or sentient species (provided that it has a skeleton) can become a bone trooper, but most bone troopers that are encountered in the Pact Worlds are elebrians from the dead planet Eox; they are recognizable by their elongated craniums. The Corpse Fleet makes substantial use of elebrian bone troopers, and as a result, the elebrians far outnumber all other types of undead in the exiled navy’s ranks. The majority of these creations are soldiers, unsurprisingly, though many specialize as operatives, technomancers, or even the occasional mindbreaker mystic.
