Brain Collector

Source: Alien Archive 4

CR: 8 XP: 4,800

CE Large aberration

Init.: +2 Senses: darkvision 60 ft. Perception: +16

Defense

HP: 105

EAC: 19 KAC: 20

Fort: +7 Ref: +7 Will: +13

Offense

Speed: 10 ft., fly 40 ft. (Su, perfect)

Melee: bite +15 (1d12+12 P plus brain collector venom) or claw +15 (1d8+12 S)

Ranged: bite +9 (1d12+12 P plus brain collector venom), 2 claws +9 (1d8+12 S)

Offensive Abilities: brain collection

Spells Known: (CL 7th; ranged +13)

Statistics

Str: +4 Dex: +2 Con: +2 Wis: +2 Int: +6 Cha: +2

Skills: Acrobatics +2 (+10 to fly), Life Science +21, Mysticism +21, Physical Science +16; see Strange Knowledge

Languages: Abyssal, Aklo, up to 7 other languages as determined by brain collection; telepathy 100 ft.

Ecology

Environment: any

Organization: solitary

Special Abilities

<p><b>Brain Collection (Ex)</b> A brain collector can store up to seven brains of Small or Medium creatures to enhance their knowledge and power, learning a single language known by the former owner of each stored brain. A brain collector can extract a brain from a helpless opponent with a coup de grace action that kills the opponent, or they can extract one as a standard action from a body that has been dead for no longer than 1 minute.<br/> <b>Brain Dependency (Ex)</b> A brain collector that has fewer than seven collected brains gains 1 negative level for each missing brain, and a brain collector with no collected brains can’t cast any of their spells. These negative levels never become permanent and can be removed only by adding brains to a brain collector’s collection. The statistics presented here assume a brain collector with a full collection.<br/> <b>Strange Knowledge (Ex)</b> A brain collector can access the collective knowledge of their stored brains. If they have at least one brain in their collection, they gain one of the following skills (with 8 ranks) in which the former owner was trained: Bluff +16, Computers +16, Culture +16, Engineering +16, Medicine +16, Piloting +16, Profession +16, or Sense Motive +16. For every three additional brains in their collection, the brain collector gains one additional skill from the list among the skills in which the former owners were trained.<br/><br/> <h3 class="framing">Brain Collector Venom</h3> <b>Type</b> poison (injury); <b>Save</b> Fortitude DC 18<br/> <b>Track</b> Strength (special); <b>Frequency</b> 1/round for 6 rounds<br/> <b>Effect</b> progression track is Healthy—Weakened—Staggered—Immobile<br/> <b>Cure</b> 2 consecutive saves</p>

Description