Butcher

Source: Alien Archive 4

CR: 13 XP: 25,600

N Huge animal

Init.: +8 Senses: darkvision 60 ft., low-light vision Perception: +28

Defense

HP: 225

EAC: 27 KAC: 29

Fort: +17 Ref: +17 Will: +12

Offense

Speed: 40 ft., fly 30 ft. (Ex, clumsy)

Melee: talon +26 (2d12+21 P plus grab; critical bleed 2d8) or bite +26 (3d12+21 P)

Offensive Abilities: phase strike

Statistics

Str: +8 Dex: +6 Con: +4 Wis: +0 Int: -4 Cha: +3

Skills: Acrobatics +23 (+15 to fly), Survival +23, Stealth +30

Ecology

Environment: any forest, hills, or vacuum

Organization: solitary or pair

Special Abilities

<p><b>Dissipate (Su)</b> As a swift action, the mordagast can diffuse its molecules, entering a semi-fluid state that diffracts light and sound waves. While diffused, a mordagast gains concealment and can hide even while being directly observed, even from creatures with blindsense or blindsight based on sound or vibration. A diffused mordagast also gains DR 10/—, deals 10 less damage with its attacks, and can’t grab creatures. The mordagast can maintain its diffused state for 10 minutes at a time, after which it can’t diffuse again until it has remained in its normal form for twice the time it spent diffused. A mordagast can end its diffused state as a swift action.<br/> <b>Phase Strike (Su)</b> As a swift action every 1d4 rounds, a mordagast can dissipate its talons for several seconds, causing them to rematerialize after passing through its prey’s defenses. Until the end of its turn, the mordagast’s talon attacks target EAC rather than KAC.</p>

Description