Chinjugami
Source: Alien Archive 3
CR: 16 XP: 76,800
N Gargantuan outsider (kami, native)
Init.: +2 Senses: blindsight (life) 60 ft., darkvision 60 ft., low-light vision Perception: +28
Defense
HP: 255
EAC: 29 KAC: 30
Fort: +16 Ref: +14 Will: +19
Offense
Speed: 50 ft., fly 50 ft. (Su, perfect)
Melee: biomechanical staff +27 (6d8+27 B or P; critical bind or bleed [see text])
Offensive Abilities: None
Spell-like Abilties: (CL 16th)
Statistics
Str: +10 Dex: +2 Con: +5 Wis: +7 Int: +4 Cha: +4
Skills: Acrobatics +28 (+36 to fly), Engineering +28, Mysticism +33
Languages: Common; telepathy 100 ft.
Ecology
Environment: any
Organization: solitary
Special Abilities
<p><b>Biomechanical Staff (Su)</b> As a swift action or as part of a full attack, a chinjugami can manifest a staff in its grasp. The staff’s effective item level is equal to the chinjugami’s CR. The staff has the reach weapon special property and can deal either bludgeoning or piercing damage with each attack. On a critical hit, the chinjugami chooses one of two effects—the staff either sprouts entangling vines, applying the bind critical hit effect, or disrupts the target’s body, applying the bleed critical hit effect. A chinjugami can manifest only one staff at a time. If the kami loses hold of the staff, the weapon disintegrates.<br/><br/> <b>Merge with Ward (Su)</b> A kami has a specific ward—a creature with an Intelligence of –4 or lower, an object, or a location—listed in parentheses in the kami’s stat block. As a full action, a kami adjacent to its ward can merge body and mind with that ward. While merged, the kami can observe the surrounding region with its senses as if it were using its own body, as well as via any senses its ward might have. Typically, this trait allows a kami no control over its ward, although some kami (such as the tsukumogami) are exceptions. If the kami has no control over its ward, it can take no actions while merged other than to emerge from its ward as an action. The kami can emerge adjacent to the ward, provided the kami’s body is at least one size smaller than the ward. If the ward is a location, the kami can emerge at any point within that location. If the ward is destroyed while a kami is merged with it, the kami dies. If the ward is destroyed while the kami is not merged with it, the kami loses its merge with ward and fast healing traits, and the kami becomes sickened. It can take on a new ward by spending 7 days doing so, and it regains its traits and loses the sickened condition once it does.<br/><br/> Some kami have additional abilities and limitations relative to their wards. A chinjugami claims a massive fabricated ecosystem as its ward.<br/><br/> <b>Revitalization Contingency (Su)</b> A chinjugami that is reduced to 0 Hit Points disperses into light that merges with the chinjugami’s ward. For 7 days, the chinjugami is unconscious as it regenerates its body and mind. After that time, the chinjugami regains consciousness and can reemerge from its ward. A chinjugami can be completely destroyed only if its ward is destroyed.</p>