Chomurk
Source: Starfinder #17: Solar Strike
CR: 8 XP: 4,800
N Large magical beast
Init.: +2 Senses: darkvision 60 ft., low-light vision Perception: +16
Defense
HP: 130
EAC: 19 KAC: 23
Fort: +12 Ref: +12 Will: +7
Offense
Speed: 30 ft., climb 30 ft.; biothruster 200 ft.
Melee: bite +20 (3d4+14 P)
Ranged: flame jet +17 (2d6+8 F; critical knockdown)
Offensive Abilities: None
Statistics
Str: +6 Dex: +2 Con: +4 Wis: -1 Int: -3 Cha: +1
Skills: Athletics +21, Physical Science +16, Piloting +16
Ecology
Environment: vacuum
Organization: solitary, pair, or hive (12–64)
Special Abilities
<p><b>Biothruster (Ex)</b> A chomurk can fly as a full action at the listed speed. It must move in a straight line while flying in this way, and it can use the Piloting skill instead of Acrobatics to fly in difficult or dangerous conditions.<br/><br/><b>Flame Jet (Ex)</b> A chomurk can use its biothruster as a ranged weapon with the line and unwieldy weapon special properties and a total range of 40 feet. Though the jet of flame deals fire damage, it is also treated as having the force descriptor.<br/><br/><b>Move Worlds (Su)</b> A hive of at least 32 chomurks can meld their bodies together in a unique metamorphosis that amplifies their natural thruster abilities. Chomurks combined in this manner dissolve and merge their limbs in a process that takes 1 hour, creating a pyramidal mound of bodies that acts as a single huge thruster capable of altering the orbit of the asteroid, space station, ship, or similarly sized astronomical body upon which it resides. Chomurks combined in this manner become a single entity, but are otherwise helpless and rely on nonmerged chomurks to defend them.</p>