Claustral
Source: Alien Archive 4
CR: 6 XP: 2,400
NG Medium outsider (agathion, extraplanar, good)
Init.: +3 Senses: low-light vision Perception: +13
Defense
HP: 90 RP: 4
EAC: 18 KAC: 20
Fort: +8 Ref: +8 Will: +5; +4 vs poison
Offense
Speed: 30 ft., climb 20 ft.
Melee: holy enforcement-class capture pole +17 (1d8+10 P; critical injection DC +2) or bite +17 (1d8+10 P)
Offensive Abilities: preserver’s patience
Statistics
Str: +4 Dex: +3 Con: +3 Wis: +2 Int: +0 Cha: +1
Skills: Athletics +18, Culture +13, Survival +18
Languages: Celestial, Common; speak with animals, truespeech
Gear: holy enforcement-class capture pole
Ecology
Environment: any urban (Nirvana)
Organization: solitary or patrol (2–5)
Special Abilities
<p><b>Conservation Aura (Su)</b> A claustral’s aura preserves imperiled natural creatures. Creatures with the animal or plant type within this aura gain fast healing 2. This fast healing doubles for affected creatures that are below half their maximum Hit Points or that are in an urban environment. If an affected creature would be reduced to 0 Hit Points by an effect the claustral can see, the claustral can spend 1 Resolve Point as a reaction to reduce the damage dealt to that creature by the effect by 6d6. A claustral can suppress the aura’s effects for any number of those animals and plants as a free action.<br/> <b>Preserver’s Patience (Ex)</b> A claustral can choose to deal nonlethal damage with any of its attacks against animals and plants without taking a penalty. A claustral gains a +2 bonus to attack rolls to resolve grapple and trip combat maneuvers, and this bonus doubles against animals and plants.<br/> <b>Speak with Animals (Su)</b> A claustral can communicate with animals and use language-dependent effects on them.</p>