Common
Source: Alien Archive 4
CR: 2 XP: 600
N Large animal
Init.: +5 Senses: blindsense (scent) 60 ft. Perception: +7
Defense
HP: 25
EAC: 13 KAC: 16
Fort: +6 Ref: +6 Will: +1
Offense
Speed: 60 ft., swim 30 ft.
Melee: gore +10 (1d6+4 P) or tail +10 (1d4+4 B)
Offensive Abilities: ferocious charge
Statistics
Str: +2 Dex: +4 Con: +1 Wis: +1 Int: -5 Cha: -2
Skills: Athletics +7
Ecology
Environment: any marsh (Castrovel)
Organization: solitary, pair, or herd (3–12)
Special Abilities
<p><b>Algal Gas (Ex)</b> Swamp striders’ fur supports thriving colonies of algae that emit malodorous, flammable gas. Creatures in the algal gas effect are sickened while they remain in the aura and for 1 round afterward (Fortitude DC 11 negates). Creatures with active environmental protections or no sense of smell are immune to this sickened effect.<br/> <b>Flammable (Ex)</b> When a swamp strider takes fire damage, it also gains the burning (1d8 F) condition, after which the creature’s algal gas and flammable abilities are disabled for 1 hour. While it burns, the swamp strider’s attacks deal an additional 1d4 fire damage.<br/> <b>Marshborn (Ex)</b> A swamp strider can move through bogs without penalty to its normal speed.</p>