Crested
Source: Alien Archive 4
CR: 10 XP: 9,600
N Large animal
Init.: +8 Senses: blindsense (scent) 60 ft. Perception: +19
Defense
HP: 165
EAC: 23 KAC: 25
Fort: +13 Ref: +15 Will: +9
Offense
Speed: 60 ft., swim 30 ft. Attack gore +22 (2d8+15 P) or slam +22 (3d4+15+15 B)
Melee: None
Offensive Abilities: ferocious charge
Statistics
Str: +5 Dex: +8 Con: +3 Wis: +3 Int: -5 Cha: -2
Skills: Athletics +24
Ecology
Environment: any marshes (Castrovel)
Organization: solitary, pair, or herd (3–12)
Special Abilities
<p><b>Algal Gas (Ex)</b> Swamp striders’ fur supports thriving colonies of algae that emit malodorous, flammable gas. Creatures in the algal gas effect are sickened while they remain in the aura and for 1 round afterward (Fortitude DC 17 negates). Creatures with active environmental protections or no sense of smell are immune to this sickened effect.<br/> <b>Flammable (Ex)</b> When a swamp strider takes fire damage, it also gains the burning (2d8 F) condition, after which the creature’s algal gas and flammable abilities are disabled for 1 hour. While it burns, the swamp strider’s attacks deal an additional 1d8 fire damage.<br/> <b>Marshborn (Ex)</b> A swamp strider can move through bogs without penalty to its normal speed.</p>