Deadfall Stalker
Source: Alien Archive 4
CR: 12 XP: 19,200
CN Large magical beast
Init.: +5 Senses: blindsight (vibration) 60 ft., sense through (blindsight [vibration]) 60 ft., sightless Perception: +27
Defense
HP: 185
EAC: 26 KAC: 28
Fort: +16 Ref: +16 Will: +11
Offense
Speed: 30 ft., burrow 15 ft., climb 30 ft.
Melee: bite +22 (3d8+20 B plus swallow whole) or claw +26 (3d6+20 S plus grab)
Offensive Abilities: singular attraction, swallow whole (3d8+20 B, EAC 26, KAC 24, 46 HP) Spell-Like Abilities (CL 12th) 1/day—cosmic eddy (DC 19), greater invisibility (self only), passwall
Statistics
Str: +8 Dex: +5 Con: +4 Wis: +1 Int: -3 Cha: -2
Skills: Athletics +27, Stealth +22
Ecology
Environment: any (Apostae)
Organization: solitary or tangle (2–8)
Special Abilities
<p><b>Feast (Su)</b> Whenever a creature the deadfall stalker has swallowed dies or loses or spends a Resolve Point while dying, the deadfall stalker’s regeneration increases by 10 during the following round (maximum 25).<br/> <b>Singular Attraction (Ex)</b> A deadfall stalker easily transfers grabbed prey into its maw. A deadfall stalker can use its swallow whole ability to swallow a creature even if that creature wasn’t grappled or pinned by the deadfall stalker’s bite attack.</p>