Defrex
Source: Alien Archive 3
CR: 11 XP: 12,800
N Large animal
Init.: +5 Senses: blindsense (scent) 60 ft., low-light vision Perception: +20
Defense
HP: 180
EAC: 24 KAC: 26
Fort: +15 Ref: +12 Will: +13
Offense
Speed: 40 ft.
Melee: bite +23 (4d6+19 P) or claw +23 (3d8+19 S plus grab)
Offensive Abilities: menace, prey on fear
Statistics
Str: +8 Dex: +1 Con: +5 Wis: +2 Int: -4 Cha: +0
Skills: Athletics +20, Intimidate +25, Survival +20
Ecology
Environment: temperate forests and hills (Vesk-2)
Organization: solitary, mated pair, or tumult (3–8)
Special Abilities
<p><b>Menace (Ex)</b> As a full action, the defrex can attempt to demoralize a group of foes that are within 60 feet and able to see it. The DC of this check is equal to the highest DC to demoralize any one of the foes. If successful, all the targets become shaken for 1 round, increasing to 2 rounds if the defrex succeeds by 5 or more. Once a creature has been affected by this ability, it is immune to the menace ability of any defrex for 24 hours.<br/><br/><b>Prey on Fear (Ex)</b> A defrex gains a +1 morale bonus to attack rolls against any creature that is cowering, frightened, panicked, or shaken. The defrex also gains a morale bonus to melee damage rolls against such creatures equal to half its CR (+5 in this case).</p>