Defrex

Source: Alien Archive 3

CR: 11 XP: 12,800

N Large animal

Init.: +5 Senses: blindsense (scent) 60 ft., low-light vision Perception: +20

Defense

HP: 180

EAC: 24 KAC: 26

Fort: +15 Ref: +12 Will: +13

Offense

Speed: 40 ft.

Melee: bite +23 (4d6+19 P) or claw +23 (3d8+19 S plus grab)

Offensive Abilities: menace, prey on fear

Statistics

Str: +8 Dex: +1 Con: +5 Wis: +2 Int: -4 Cha: +0

Skills: Athletics +20, Intimidate +25, Survival +20

Ecology

Environment: temperate forests and hills (Vesk-2)

Organization: solitary, mated pair, or tumult (3–8)

Special Abilities

<p><b>Menace (Ex)</b> As a full action, the defrex can attempt to demoralize a group of foes that are within 60 feet and able to see it. The DC of this check is equal to the highest DC to demoralize any one of the foes. If successful, all the targets become shaken for 1 round, increasing to 2 rounds if the defrex succeeds by 5 or more. Once a creature has been affected by this ability, it is immune to the menace ability of any defrex for 24 hours.<br/><br/><b>Prey on Fear (Ex)</b> A defrex gains a +1 morale bonus to attack rolls against any creature that is cowering, frightened, panicked, or shaken. The defrex also gains a morale bonus to melee damage rolls against such creatures equal to half its CR (+5 in this case).</p>

Description