Diaspora Wyrm Saga
Source: Alien Archive 3
CR: 17 XP: 102,400
N Huge magical beast (aquatic)
Init.: +10 Senses: blindsight 300 ft. (electromagnetism), sightless Perception: +29
Defense
HP: 330
EAC: 31 KAC: 33
Fort: +21 Ref: +21 Will: +15
Offense
Speed: swim 60 ft.
Melee: bite +32 (6d12+24 P) tongue +32 (special)
Offensive Abilities: None
Statistics
Str: +7 Dex: +10 Con: +4 Wis: +3 Int: +0 Cha: +1
Skills: Acrobatics +29, Mysticism +34, Stealth +29, Survival +29
Languages: electrocommunication 300 ft.
Ecology
Environment: cold aquatic (Nisis)
Organization: solitary, pair, or council (3–5)
Special Abilities
<p><b>Darkwater Veil (Su)</b> As a move action, a diaspora wyrm can alter the structure of water within a 20-foot-radius spread so that it forms nanotubes that absorb light. This field moves with the wyrm, obscuring most sight and providing total concealment. A creature that has darkvision treats the field within 5 feet as if it provides only concealment. Magical light from a source of a higher level or CR than the wyrm’s negates the effect while the two interact. The wyrm can dismiss the field as a move action, and the field ends after 1 minute if the wyrm takes no action to renew it.<br/><br/> <b>Electrocommunication (Ex)</b> Diaspora wyrms communicate by shaping and reading electromagnetic fields. This functions as telepathy among creatures with this ability.<br/><br/> <b>Electromagnetic Blindness (Ex)</b> To a diaspora wyrm, a strong electromagnetic field (such as high radiation) acts like fog. Electricity damage forces the wyrm to succeed at a Fortitude saving throw (DC = 10 + the damage taken) or be blinded for 1 round. Multiple failures during the same round do not extend this duration. It can also communicate through technological communication devices and to technological constructs.<br/><br/> <b>Tongue (Ex)</b> A diaspora wyrm can use its long, sticky tongue to make a melee attack that targets EAC. A creature hit by this attack becomes stuck to the wyrm’s tongue, gaining the grappled condition until it escapes, or until the diaspora wyrm releases the creature as a swift action. While a creature is grappled as a result of this attack, the diaspora wyrm can attempt reposition combat maneuvers against that creature, but only to move it toward the diaspora wyrm. If the wyrm succeeds at such a maneuver and the creature is within range of the wyrm’s bite attack at the end of the movement, the wyrm can make a bite attack as part of that maneuver. Additionally, while a creature is grappled this way, the diaspora wyrm can use its bite attack only against the grappled creature, and it can’t use its tongue attack.</p>