Diatha Elder

Source: Alien Archive 3

CR: 5 XP: 1,600

N Small vermin

Init.: +3 Senses: darkvision 60 ft. Perception: +11

Defense

HP: 70

EAC: 17 KAC: 19

Fort: +9 Ref: +7 Will: +4

Offense

Speed: 30 ft., burrow 10 ft., fly 30 ft. (Ex, average)

Melee: bite +14 (1d6+7 S; critical burn 1d4)

Offensive Abilities: detonate, explosive charge

Statistics

Str: +2 Dex: +3 Con: +5 Wis: +0 Int:Cha: -2

Skills: Acrobatics +11, Athletics +16

Ecology

Environment: any land

Organization: solitary, pair, or escort (3–5)

Special Abilities

<p><b>Buoyant (Ex)</b> A diatha elder can hover as a swift action or part of a full action without needing to attempt an Acrobatics check. It can avoid falling damage as if it had perfect maneuverability.<br/><br/> <b>Detonate (Ex)</b> While the diatha has 20 or fewer Hit Points, its energy-dense flesh becomes unstable. If, while in this state, the diatha takes acid, electricity, fire, piercing, slashing, or sonic damage, or uses its explosive charge ability, it dies, exploding in a 10-foot-radius burst, dealing 2d6 fire damage and causes the burning condition dealing 1d4 fire damage (Reflex DC 13 for half damage and no burning condition).<br/><br/> <b>Explosive Charge (Ex)</b> While the diatha has 20 or fewer Hit Points, as a full action, the creature can move up to double its speed and make a bite attack. Its detonate ability then triggers.</p>

Description