Disruptor

Source: Alien Archive 4

CR: 7 XP: 3,200

N Medium monstrous humanoid

Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +14

Defense

HP: 105

EAC: 19 KAC: 21

Fort: +9 Ref: +11 Will: +8

Offense

Speed: 30 ft., climb 20 ft.

Melee: fangblade +15 (1d12+9 S; critical bleed 1d8) or tail +15 (2d6+9 P; critical barb poison [DC 18])

Ranged: corona laser rifle +18 (2d6+7 F, critical burn 1d6)

Offensive Abilities: None

Statistics

Str: +2 Dex: +5 Con: +4 Wis: +4 Int: +1 Cha: +1

Skills: Acrobatics +14, Stealth +19, Survival +14

Languages: Common, Ixtangi

Gear: ixtangi survivalwear (functions as estex suit III), corona laser rifle with 2 high-capacity batteries (40 charges each), fangblade with 2 batteries (20 charges each)

Ecology

Environment: any

Organization: solitary, pair, or glimmer (3–10)

Special Abilities

<p><b>Barb Poison (Ex)</b> If an ixtangi scores a critical hit with their racial natural weapon, their target must succeed at a Fortitude save (DC = 10 + the ixtangi’s Constitution modifier + half the ixtangi’s level ) or gain the flat-footed condition until the end of its next turn. This is a poison effect.<br/> <b>Liquid Crystal Display (Ex)</b> An ixtangi has an innate ability to change their coloration as a standard action; this produces one of the following effects.<br/> <i>Glimmer:</i> The ixtangi flashes their coloration in a display that distracts onlookers. Enemies within 30 feet that can see the ixtangi must succeed at a DC Will save (DC = 10 + the ixtangi’s Charisma modifier + half the ixtangi’s level ) or be fascinated for 1d4 rounds. A creature can be affected by this ability only once per day. This is a mind-affecting effect.<br/> <i>Stealth:</i> The ixtangi mimics their surroundings, becoming almost invisible. They gain a +2 racial bonus to Stealth checks to hide until the beginning of their next turn.<br/> <b>Unflappable Climber (Ex)</b> An ixtangi is an adept climber, using their sticky paw pads, tongue, and prehensile tail to stay stuck to surfaces. An ixtangi is not flat-footed while climbing and can take 10 on Athletics checks to climb even when in combat or immediate danger.</p>

Description