Dissolver
Source: Alien Archive 3
CR: 11 XP: 12,800
CE Large monstrous humanoid
Init.: +3 Senses: blindsense (vibration) 30 ft., darkvision 60 ft. Perception: +20
Defense
HP: 180
EAC: 24 KAC: 26
Fort: +15 Ref: +13 Will: +12
Offense
Speed: 20 ft., climb 10 ft.
Melee: slam +28 (4d6+19 B; critical push 10 ft.)
Ranged: corrosive jet +23 (3d8+11 A & F; critical corrode 2d4)
Offensive Abilities: wing gust
Statistics
Str: +8 Dex: +3 Con: +5 Wis: +0 Int: +1 Cha: -2
Skills: Acrobatics +20, Athletics +25 (+33 to climb)
Languages: Shirren; telepathy 100 ft.
Ecology
Environment: any
Organization: pair or pack (1–2 plus 3–8 Swarm creatures)
Special Abilities
<p><b>Corrosive Jet (Ex)</b> The Swarm dissolver can spew a jet of corrosive chemicals with a range of 30 feet. This attack has the line and unwieldy weapon special properties.<br/><br/> <b>Wing Gust (Ex)</b> A Swarm dissolver’s vestigial wings have surprising power. As a standard action, a Swarm dissolver can beat its wings rapidly to create a powerful gust of wind in a 30-foot cone. All nonmagical flames in the cone are extinguished, and any Medium or smaller creatures in the area must succeed at a DC 18 Reflex save or be pushed 10 feet away from the Swarm dissolver and knocked prone.</p>