Dissolver

Source: Alien Archive 3

CR: 11 XP: 12,800

CE Large monstrous humanoid

Init.: +3 Senses: blindsense (vibration) 30 ft., darkvision 60 ft. Perception: +20

Defense

HP: 180

EAC: 24 KAC: 26

Fort: +15 Ref: +13 Will: +12

Offense

Speed: 20 ft., climb 10 ft.

Melee: slam +28 (4d6+19 B; critical push 10 ft.)

Ranged: corrosive jet +23 (3d8+11 A & F; critical corrode 2d4)

Offensive Abilities: wing gust

Statistics

Str: +8 Dex: +3 Con: +5 Wis: +0 Int: +1 Cha: -2

Skills: Acrobatics +20, Athletics +25 (+33 to climb)

Languages: Shirren; telepathy 100 ft.

Ecology

Environment: any

Organization: pair or pack (1–2 plus 3–8 Swarm creatures)

Special Abilities

<p><b>Corrosive Jet (Ex)</b> The Swarm dissolver can spew a jet of corrosive chemicals with a range of 30 feet. This attack has the line and unwieldy weapon special properties.<br/><br/> <b>Wing Gust (Ex)</b> A Swarm dissolver’s vestigial wings have surprising power. As a standard action, a Swarm dissolver can beat its wings rapidly to create a powerful gust of wind in a 30-foot cone. All nonmagical flames in the cone are extinguished, and any Medium or smaller creatures in the area must succeed at a DC 18 Reflex save or be pushed 10 feet away from the Swarm dissolver and knocked prone.</p>

Description