Djinni
Source: Starfinder #15: Sun Divers
CR: 5 XP: 1,600
CG Large outsider (air, extraplanar)
Init.: +4 Senses: darkvision 60 ft. Perception: +11
Defense
HP: 65
EAC: 17 KAC: 18
Fort: +4 Ref: +6 Will: +8
Offense
Speed: 20 ft., fly 60 ft. (Su, perfect)
Melee: carbon steel curve blade +12 (1d10+5 S; critical bleed 1d6) or slam +11 (1d4+9 B; critical knockdown)
Ranged: thunderstrike sonic pistol +12 (1d8+4 So; critical deafen)
Offensive Abilities: whirlwind (1d4+7 B, DC 15, 1/10 min.)
Spell-like Abilties: (CL 5th)
Statistics
Str: +4 Dex: +4 Con: +2 Wis: +2 Int: +2 Cha: +2
Skills: Acrobatics +16 (+24 to fly), Computers +11, Mysticism +16, Sense Motive +16, Stealth +11
Languages: Aquan, Auran, Common, Ignan, Terran
Gear: business stationwear, carbon steel curve blade, thunderstrike sonic pistol with 1 battery (20 charges)
Ecology
Environment: any (Plane of Air)
Organization: solitary, pair, company (3–6), or band (7–12)
Special Abilities
<p><b>Air Mastery (Ex)</b> Airborne creatures take a −1 penalty to attack and damage rolls against a djinni.<br/> <b>Create Feast (Su)</b> Once per day as a standard action, a djinni can create enough luxurious food and mildly intoxicating beverages, along with potable water, to nourish up to 15 Medium creatures for a day in normal environmental conditions. If unconsumed, the food and intoxicating beverages disappear after 24 hours. The water remains.<br/> <b>Fabricate Item (Su)</b> Once per day as a full action, a djinni can create one piece of gear of an item level equal to or lower than the djinni’s CR. The object can weigh up to 10 bulk and can be of up to Medium size. If the item needs ammunition, power, or other resources to function, it appears loaded with the required materials. The item persists for a number of minutes equal to the djinni’s CR.</p>