Dormakhabu

Source: Starfinder #29: The Cradle Infestation

CR: 11 XP: 12,800

N Medium aberration (gray)

Init.: +0 Senses: blindsense (scent) 60 ft., darkvision 120 ft. Perception: +20

Defense

HP: 180

EAC: 24 KAC: 26

Fort: +13 Ref: +13 Will: +12

Offense

Speed: 40 ft., burrow 20 ft.

Melee: tentacle +23 (4d6+19 B plus grab) or bite +23 (2d8+19 P; critical 2d6 bleed)

Ranged: acidic spit +20 (3d8+11 A; critical 1d6 corrode)

Offensive Abilities: telepathic howl (DC 18)

Statistics

Str: +8 Dex: +1 Con: +5 Wis: +3 Int: -3 Cha: +0

Skills: Acrobatics +20, Athletics +25, Intimidate +20

Ecology

Environment: any

Organization: solitary, pair, or pack (3–10)

Special Abilities

<p><b>Acidic Spit (Ex)</b> As a ranged attack, a dormakhabu can spit a thin stream of acid from its mouth with a range increment of 30 feet.<br/> <b>Phase (Su)</b> Dormakhabus exist slightly out of phase with the Material Plane. A dormakhabu can pass through walls or material objects (but not corporeal creatures), as long as it begins and ends its turn outside of any wall or obstacle. In addition, a dormakhabu always benefits from a 20% miss chance against attacks and effects targeting it directly and takes only half damage from area effects. Force effects, however, function normally against a dormakhabu.<br/> <b>Telepathic Howl (Ex)</b> As a full action, a dormakhabu can unleash a wave of telepathic energy. All creatures within 60 feet must succeed at a DC 17 Will save or become confused for 1d4 rounds. Creatures with telepathy or limited telepathy take a –2 penalty to this saving throw. A dormakhabu can use this ability every 1d4 rounds.</p>

Description