Drift Architech
Source: Alien Archive 3
CR: 10 XP: 9,600
N Large outsider (extraplanar)
Init.: +8 Senses: darkvision 60 ft. Perception: +19
Defense
HP: 150
EAC: 23 KAC: 24
Fort: +11 Ref: +9 Will: +13
Offense
Speed: fly 60 ft. (Su, perfect)
Melee: acid touch +21 (2d8+10 A; critical corrode 2d6)
Offensive Abilities: reshape matter
Statistics
Str: +0 Dex: +8 Con: +0 Wis: +3 Int: +5 Cha: +0
Skills: Acrobatics +24 (+32 to fly), Engineering +19, Life Science +24, Mysticism +19, Physical Science +24
Ecology
Environment: the Drift
Organization: solitary
Special Abilities
<p><b>Reshape Matter (Su)</b> A Drift architect has extensive control over the matter in its vicinity and can deconstruct it at will. As a full action while in the Drift, a Drift architect can reshape the matter in a 30-foot cone. Each creature and unattended object in the area that is not native to the Drift must succeed at a DC 19 Fortitude save or take 6d10 acid damage; this damage ignores hardness and nonmagical damage reduction. A creature that fails this save by 5 or more is also subject to the wound critical hit effect; that creature can attempt an additional save against that effect at the same DC.<br/> <b>Traverse Space (Su)</b> Once per day as a full action, a Drift architect can teleport through the Drift instantaneously, appearing wherever it wishes with perfect accuracy. It can bring up to 6 willing or unconscious creatures with it, as per <i>teleport</i>.</p>