Driftdead Amalgam

Source: Alien Archive 3

CR: 13 XP: 25,600

NE Medium undead (extraplanar)

Init.: +8 Senses: blindsight (life) 60 ft., darkvision 60 ft. Perception: +23

Defense

HP: 225

EAC: 27 KAC: 29

Fort: +15 Ref: +15 Will: +14

Offense

Speed: 30 ft., fly 60 ft. (Su, average)

Melee: claw +26 (3d12+19 S plus 2d4 Wisdom drain)

Ranged: Drift rip +23 (5d6+13)

Offensive Abilities: None

Statistics

Str: +6 Dex: +8 Con:Wis: +4 Int: -4 Cha: +0

Skills: Acrobatics +23, Stealth +28

Languages: Common

Ecology

Environment: any (the Drift)

Organization: solitary

Special Abilities

<p><b>Confusion (Su)</b> Any creature that comes within 30 feet of a driftdead must succeed at a DC 19 Will save or be confused for 4 rounds. Once a creature has attempted this save, whether successful or not, it can’t be affected again by the same driftdead’s aura for 24 hours.<br/><br/> <b>Drift Rip (Su)</b> Just as the Drift tears away chunks of planar material, a driftdead can pull apart the molecular bonds of matter, ripping apart nearby creatures. This is a ranged attack against EAC that has a range of 30 feet.<br/><br/> <b>Spatial Incorporeality (Ex)</b> Within the Drift, a driftdead has a physical body, but if removed from that plane, its physical body phases out of normal reality. On the Material Plane or otherwise outside the Drift, a driftdead gains the incorporeal special ability. If returned to the Drift, a driftdead immediately loses the incorporeal special ability as its physical body is restored.</p>

Description