Driftdead Amalgam
Source: Alien Archive 3
CR: 13 XP: 25,600
NE Medium undead (extraplanar)
Init.: +8 Senses: blindsight (life) 60 ft., darkvision 60 ft. Perception: +23
Defense
HP: 225
EAC: 27 KAC: 29
Fort: +15 Ref: +15 Will: +14
Offense
Speed: 30 ft., fly 60 ft. (Su, average)
Melee: claw +26 (3d12+19 S plus 2d4 Wisdom drain)
Ranged: Drift rip +23 (5d6+13)
Offensive Abilities: None
Statistics
Str: +6 Dex: +8 Con: — Wis: +4 Int: -4 Cha: +0
Skills: Acrobatics +23, Stealth +28
Languages: Common
Ecology
Environment: any (the Drift)
Organization: solitary
Special Abilities
<p><b>Confusion (Su)</b> Any creature that comes within 30 feet of a driftdead must succeed at a DC 19 Will save or be confused for 4 rounds. Once a creature has attempted this save, whether successful or not, it can’t be affected again by the same driftdead’s aura for 24 hours.<br/><br/> <b>Drift Rip (Su)</b> Just as the Drift tears away chunks of planar material, a driftdead can pull apart the molecular bonds of matter, ripping apart nearby creatures. This is a ranged attack against EAC that has a range of 30 feet.<br/><br/> <b>Spatial Incorporeality (Ex)</b> Within the Drift, a driftdead has a physical body, but if removed from that plane, its physical body phases out of normal reality. On the Material Plane or otherwise outside the Drift, a driftdead gains the incorporeal special ability. If returned to the Drift, a driftdead immediately loses the incorporeal special ability as its physical body is restored.</p>