Driftdead
Source: Alien Archive 3
CR: 2 XP: 600
NE Medium undead (extraplanar)
Init.: +4 Senses: darkvision 60 ft. Perception: +7
Defense
HP: 22
EAC: 13 KAC: 15
Fort: +4 Ref: +4 Will: +3
Offense
Speed: 30 ft., fly 60 ft. (Su, average)
Melee: claw +10 (1d6+4 S)
Ranged: Drift rip +7 (1d4+2)
Offensive Abilities: None
Statistics
Str: +2 Dex: +4 Con: — Wis: +1 Int: -4 Cha: +0
Skills: Acrobatics +7, Stealth +12
Languages: Common
Ecology
Environment: any (the Drift)
Organization: solitary
Special Abilities
<p><b>Confusion (Su)</b> Any creature that comes within 30 feet of a driftdead must succeed at a DC 11 Will save or be confused for 2 rounds. Once a creature has attempted this save, whether successful or not, it can’t be affected again by the same driftdead’s aura for 24 hours.<br/><br/> <b>Drift Rip (Su)</b> Just as the Drift tears away chunks of planar material, a driftdead can pull apart the molecular bonds of matter, ripping apart nearby creatures. This is a ranged attack against EAC that has a range of 30 feet.<br/><br/> <b>Spatial Incorporeality (Ex)</b> Within the Drift, a driftdead has a physical body, but if removed from that plane, its physical body phases out of normal reality. On the Material Plane or otherwise outside the Drift, a driftdead gains the incorporeal special ability. If returned to the Drift, a driftdead immediately loses the incorporeal special ability as its physical body is restored.</p>