Durgastr
Source: Alien Archive 4
CR: 16 XP: 76,800
CN Medium —
Init.: +7 Senses: blindsense (vibration) 60 ft.; darkvision 60 ft. Perception: +28
Defense
HP: 255
EAC: 29 KAC: 30
Fort: +14 Ref: +16 Will: +19
Offense
Speed: 40 ft., fly 60 ft. (Su, perfect), swim 40 ft.
Melee: bite +26 (6d8+20 P; critical warpwave) or claw +26 (6d8+20 S; critical warpwave) or tail +26 (6d8+20 B plus grab; critical warpwave)
Offensive Abilities: warpwave
Spell-like Abilties: (CL 16th melee +26, ranged +26)
Statistics
Str: +4 Dex: +7 Con: +5 Wis: +5 Int: +5 Cha: +10
Skills: Acrobatics +28 (+36 to fly), Athletics +28, Bluff +33, Mysticism +33, Sense Motive +28
Languages: Abyssal, Protean; truespeech; telepathy 100 ft.
Ecology
Environment: any (Maelstrom)
Organization: solitary or chorus (2–4)
Special Abilities
<p><b>Call Proteans (Su)</b> By increasing the casting time of its <i>summon creature VI</i> spell-like ability to 10 minutes, a durgastr can change the spell’s duration to instantaneous and can summon a number of proteans whose combined CR is no greater than the durgastr’s CR – 6 (CR 10 for most durgastrs). These summoned proteans are typically helpful to the durgastr but are not compelled to follow its orders.<br/> <b>Dimensional Shadow (Su)</b> Creatures and objects cannot use extradimensional travel to enter or leave this aura unless they have the protean subtype. The durgastr can suppress this aura as a move action, and it remains suppressed until the durgastr takes another move action to reactivate it.<br/> <b>Unfettered (Su)</b> A durgastr ignores difficult terrain, and it cannot be bull rushed, entangled, grappled, pinned, repositioned, or tripped. If a durgastr begins its turn with reduced speed or is unable to move while still able to take actions, the condition or effect causing this altered movement ends for the durgastr. If a durgastr starts its turn conscious but unable to take actions, the condition or effect causing that hindrance ends for the durgastr, and the durgastr becomes staggered. Whenever the durgastr is staggered, that condition ends in 1 round. In any case, an extant area effect hindering the durgastr continues for its duration, but the durgastr becomes immune to that instance of the effect.<br/> <b>Warpwave (Su)</b> A creature struck by a critical hit from a durgastr or two of the durgastr’s melee attacks on the durgastr’s turn must succeed at a DC 24 Fortitude saving throw or be subjected to a supernatural warpwave effect that mimics the warpwave spell (see below; CL 16th).</p>