Eclipse Seer
Source: Alien Archive 4
CR: 6 XP: 2,400
CE Medium monstrous humanoid
Init.: +2 Senses: blindsight (sound) 60 ft., see in darkness Perception: +13
Defense
HP: 75
EAC: 17 KAC: 18
Fort: +5 Ref: +7 Will: +11; +1 vs. mind-affecting effects
Offense
Speed: 30 ft., fly 40 ft. (Ex, average)
Melee: bite +11 (1d6+6 P plus psychotomimetic saliva)
Ranged: liquidator disintegration pistol +13 (1d10+6 A)
Offensive Abilities: mindshock
Spell-like Abilties: (CL 6th)
Statistics
Str: +0 Dex: +2 Con: +1 Wis: +5 Int: +2 Cha: +3
Skills: Acrobatics +13, Intimidate +18, Mysticism +18, Physical Science +13
Languages: Aklo, Grioth; telepathy 100 ft. (150 ft. with voidglass armor)
Gear: voidglass zeizerer diffractor II PW, liquidator disintegration pistol AR with 2 batteries (20 charges each)
Ecology
Environment: any
Organization: solitary or omen (1 plus 7–20 grioths)
Special Abilities
<p><b>Mindshock (Su)</b> Three times per day as a standard action, a grioth can unleash a wave of violent psychic energy. Each non‑grioth creature within 30 feet takes 2d6 damage and is shaken for 1d4 rounds. A creature that succeeds at a DC 16 Will save takes half damage, negates the shaken condition, and is immune to the same grioth eclipse seer’s mindshock for 24 hours. This is a mind-affecting effect.<br/> <b>Psychotomimetic Saliva (Ex)</b> Grioth saliva is laced with psychotropic toxins that overload a victim’s neurological pathways, causing intense, rapid‑fire hallucinations, confusion, and violent seizures. Creatures that are immune to mind‑affecting effects are immune to this poison.<h3 class="framing">Psychotomimctic Saliva</h3><b>Type</b> poison (injury); <b>Save</b> Fortitude DC 16<br/> <b>Track</b> Wisdom; <b>Frequency</b> 1/round for 6 rounds<br/> <b>Cure</b> 1 save</p>