Eclipse
Source: Starfinder #33: Dominion’s End
CR: 19 XP: 204,800
N Gargantuan humanoid (giant)
Init.: +1 Senses: low-light vision, see in darkness Perception: +37
Defense
HP: 415
EAC: 33 KAC: 35
Fort: +20 Ref: +16 Will: +22
Offense
Speed: 50 ft.
Melee: ultraserrated longsword +33 (8d10+30; critical bleed 6d6)
Ranged: hurled debris +30 (9d10+19 B plus 10-ft.-radius area of difficult terrain around the spot where the debris hit)
Offensive Abilities: infuse debris (19 HP or damage)
Spell-like Abilties: (CL 19th)
Statistics
Str: +11 Dex: +1 Con: +6 Wis: +9 Int: +2 Cha: +4
Skills: Athletics +37, Intimidate +37, Mysticism +32, Survival +32
Languages: Aklo, Common, Giant
Gear: ultraserrated longsword
Ecology
Environment: any
Organization: solitary, pair, or family (3–5)
Special Abilities
<p><b>Eclipse Empowered (Su)</b> When an eclipse giant is in the presence of and can see either a solar or a lunar eclipse, they’re affected by greater resistant armor for as long as the eclipse lasts or until the giant can no longer see the eclipse, whichever comes first. Upon first being affected by greater resistant armor, the eclipse giant can choose to be protected against all kinetic damage or four types of energy damage; the giant can’t alter this choice.<br/> <b>Infuse Debris (Su)</b> As a move action, an eclipse giant infuses the next bit of debris they hurl with healing or destructive energies. If they choose healing energy, the difficult terrain the debris creates is infused with healing energy for 1 minute; a creature that ends its turn in that area heals an amount of Hit Points equal to the giant’s CR. If the giant chooses destructive energy, their next hurled debris attack is made against EAC and deals additional force damage equal to the eclipse giant’s CR on a hit.</p>