Elebrian

Source: Starfinder #3: Splintered Worlds

CR: 1/3 XP: 135

N Medium humanoid (elebrian)

Init.: +1 Senses: low-light vision Perception: -1

Defense

HP: 6

EAC: 11 KAC: 12

Fort: +0 Ref: +2 Will: +2

Offense

Speed: 30 ft.

Melee: tactical baton +0 (1d4 B)

Ranged: azimuth laster pistol +2 (1d4 F; critical burn 1d4)

Offensive Abilities: find weakness

Statistics

Str: +0 Dex: +1 Con: +1 Wis: -1 Int: +3 Cha: +0

Skills: Computers +3, Culture +3, Engineering +7, Life Science +3, Mysticism +7, Physical Science +7

Languages: Akitonian, Castrovelian, Common, Eoxian

Gear: estex suit I, azimuth laser pistol with 2 batteries (20 charges each), tactical baton

Ecology

Environment: any (Eox)

Organization: any

Special Abilities

<p><b>Find Weakness (Ex)</b> Elebrians can instinctively find and take advantage of other creatures’ weak points. An elebrian can make a single melee or ranged attack as a full action, and if she hits, she can add half her level to the damage dealt (minimum +1 damage). Whether successful or not, once an elebrian has used this ability on a creature, that creature is immune to it for 24 hours.<br/><br/> <b>Intellectual Knack (Ex)</b> Elebrians can easily comprehend complex issues and remember minutia. An elebrian can attempt a skill check to recall knowledge untrained, regardless of the DC, and can always take 20 to do so (though this takes 2 minutes), even without access to an information network or data set.</p>

Description