Electrovore Colony Troop

Source: Starfinder #38: Crash and Burn

CR: 9 XP: 6,400

N Small magical beast (troop)

Init.: +8 Senses: darkvision 60 ft., low-light vision Perception: +17

Defense

HP: 165 RP: 4

EAC: 22 KAC: 24

Fort: +13 Ref: +13 Will: +8

Offense

Speed: 30 ft., fly 30 ft. (Ex, average)

Melee: troop attack (1d10+13 B)

Offensive Abilities: electrical field

Statistics

Str: +4 Dex: +6 Con: +3 Wis: +2 Int: -4 Cha: -1

Skills: Acrobatics +22, Athletics +17, Stealth +17, Survival +17

Ecology

Environment: any

Organization: solitary

Special Abilities

<p><b>Electrical Field (Ex)</b> On its turn, an electrovore colony can spend 1 Resolve Point to energize its troop attack with electricity. When it does, its reach increases to 10 feet for 1 round and its troop attack deals bludgeoning and electricity damage. A creature that takes electricity damage from this attack must succeed at a DC 16 Reflex save or be staggered for 1 round.</p>

Description