Electrovore Colony Troop
Source: Starfinder #38: Crash and Burn
CR: 9 XP: 6,400
N Small magical beast (troop)
Init.: +8 Senses: darkvision 60 ft., low-light vision Perception: +17
Defense
HP: 165 RP: 4
EAC: 22 KAC: 24
Fort: +13 Ref: +13 Will: +8
Offense
Speed: 30 ft., fly 30 ft. (Ex, average)
Melee: troop attack (1d10+13 B)
Offensive Abilities: electrical field
Statistics
Str: +4 Dex: +6 Con: +3 Wis: +2 Int: -4 Cha: -1
Skills: Acrobatics +22, Athletics +17, Stealth +17, Survival +17
Ecology
Environment: any
Organization: solitary
Special Abilities
<p><b>Electrical Field (Ex)</b> On its turn, an electrovore colony can spend 1 Resolve Point to energize its troop attack with electricity. When it does, its reach increases to 10 feet for 1 round and its troop attack deals bludgeoning and electricity damage. A creature that takes electricity damage from this attack must succeed at a DC 16 Reflex save or be staggered for 1 round.</p>