Electrovore Colony Troop

Source: Starfinder #38: Crash and Burn

CR: 9 XP: 6,400

N Small magical beast (troop)

Init.: +8 Senses: darkvision 60 ft., low-light vision Perception: +17

Defense

HP: 165 RP: 4

EAC: 22 KAC: 24

Fort: +13 Ref: +13 Will: +8

Offense

Speed: 30 ft., fly 30 ft. (Ex, average)

Melee: troop attack (1d10+13 B)

Offensive Abilities: electrical field

Statistics

Str: +4 Dex: +6 Con: +3 Wis: +2 Int: -4 Cha: -1

Skills: Acrobatics +22, Athletics +17, Stealth +17, Survival +17

Ecology

Environment: any

Organization: solitary

Special Abilities

Electrical Field (Ex) On its turn, an electrovore colony can spend 1 Resolve Point to energize its troop attack with electricity. When it does, its reach increases to 10 feet for 1 round and its troop attack deals bludgeoning and electricity damage. A creature that takes electricity damage from this attack must succeed at a DC 16 Reflex save or be staggered for 1 round.

Description

Electrovores breed rapidly, quickly overwhelming starships or space stations if left unchecked. Ordinarily these skittish creatures hide in a starship’s crawlspaces and fight only in self-defense, but a colony that lives without harassment for a prolonged time may eventually come to think of its regular feeding area as its territory. Because starship power cores and maintenance areas are often close, confined spaces, colonies discovered there often fill all available space, defending their home in a single, writhing unit.