Electrovore Colony Troop
Source: Starfinder #38: Crash and Burn
CR: 9 XP: 6,400
N Small magical beast (troop)
Init.: +8 Senses: darkvision 60 ft., low-light vision Perception: +17
Defense
HP: 165 RP: 4
EAC: 22 KAC: 24
Fort: +13 Ref: +13 Will: +8
Offense
Speed: 30 ft., fly 30 ft. (Ex, average)
Melee: troop attack (1d10+13 B)
Offensive Abilities: electrical field
Statistics
Str: +4 Dex: +6 Con: +3 Wis: +2 Int: -4 Cha: -1
Skills: Acrobatics +22, Athletics +17, Stealth +17, Survival +17
Ecology
Environment: any
Organization: solitary
Special Abilities
Electrical Field (Ex) On its turn, an electrovore colony can spend 1 Resolve Point to energize its troop attack with electricity. When it does, its reach increases to 10 feet for 1 round and its troop attack deals bludgeoning and electricity damage. A creature that takes electricity damage from this attack must succeed at a DC 16 Reflex save or be staggered for 1 round.
Description
Electrovores breed rapidly, quickly overwhelming starships or space stations if left unchecked. Ordinarily these skittish creatures hide in a starship’s crawlspaces and fight only in self-defense, but a colony that lives without harassment for a prolonged time may eventually come to think of its regular feeding area as its territory. Because starship power cores and maintenance areas are often close, confined spaces, colonies discovered there often fill all available space, defending their home in a single, writhing unit.
