Endiffian
Source: Starfinder #7: The Reach of Empire
CR: 3 XP: 800
— — —
Init.: +5 Senses: — Perception: +14
Defense
HP: 35
EAC: 14 KAC: 15
Fort: +2 Ref: +5 Will: +6
Offense
Speed: 40 ft.
Melee: survival knife +7 (1d4+3 S)
Ranged: thunderstrike sonic pistol +9 (1d8+3 So; critical deafen [DC 14]) or tactical shirren-eye rifle +9 (1d10+3 P)
Offensive Abilities: trick attack +1d8
Statistics
Str: +0 Dex: +4 Con: +0 Wis: +1 Int: +2 Cha: +1
Skills: Acrobatics +9, Athletics +9 (+11 to climb), Bluff +14, Culture +9, Diplomacy +9 Disguise +14, Sense Motive +14
Languages: Common, Endiffian
Gear: casual stationwear, survival knife, tactical shirren-eye rifle with 10 sniper rounds, thunderstrike sonic pistol with 2 batteries (20 charges each)
Ecology
Environment: any
Organization: solitary or cell (2-5)
Special Abilities
<p><b>Enveloping Grip (Ex)</b> Endiffians gain a +2 racial bonus to grapple combat maneuvers and Athletics checks to climb, and they gain a +2 racial bonus to AC against disarm combat maneuvers.<br/><br/> <b>Simulacrum (Ex)</b> An endiffian can spend 1 minute to physically alter her form to look like any Medium humanoid with two arms and two legs, as long as she has seen a similar creature before. She can attempt to either mimic a specific creature she has seen or appear as a creature of her own design of that chosen species. The endiffian gains a +10 bonus to Disguise checks to appear as that creature, and the DC of this Disguise check is not modified as a result of altering major features or being disguised as a different race of humanoid. The endiffian can remain in her altered form indefinitely.</p>