Entropy Slug

Source: Starfinder #9: The Rune Drive Gambit

CR: 4 XP: 1,200

NE Medium magical beast

Init.: -1 Senses: blindsense (scent) 60 ft., darkvision 60 ft., low-light vision Perception: +10

Defense

HP: 50

EAC: 16 KAC: 18

Fort: +8 Ref: +3 Will: +6

Offense

Speed: 20 ft.

Melee: slam +13 (1d6+9 B plus entropic mucus; critical deteriorate [DC 13])

Ranged: corrosive spittle +10 (1d6+3 A; critical corrode 1d6)

Offensive Abilities: None

Statistics

Str: +5 Dex: -1 Con: +4 Wis: +0 Int: -3 Cha: +0

Skills: Athletics +10, Stealth +10

Ecology

Environment: underground or urban (Great Shadar)

Organization: solitary, pair, or cornucopia (3–30)

Special Abilities

<p><b>Corrosive Spittle (Ex)</b> An entropy slug can spit acid as a ranged attack with a range increment of 30 feet.<br/><br/> <b>Deteriorate (Su)</b> When an entropy slug deals a critical hit with its slam attack, the target must succeed at a DC 13 Reflex saving throw or all its hybrid and technological weapons, armor, and gear gain the broken condition for 1d4 rounds. Items with the analog property are unaffected.<br/><br/> <b>Entropic Mucus (Ex)</b> When an entropy slug hits with a slam attack or moves, it leaves behind mucus on the creature it hit or in every square the slug moved through. A creature hit by the slug’s slam attack or that enters a square covered in entropic mucus must succeed at a DC 13 Reflex save or each battery in the creature’s possession loses 1d4 charges. This mucus remains active until it forces one such saving throw or 1 minute has passed, whichever comes first.<br/><br/> <b>Susceptible to Salt (Ex)</b> A handful or more of salt or a splash of salt water deals 1d6 damage to an entropy slug, and full immersion in salt water deals 4d6 damage per round.</p>

Description