Erabryth
Source: Alien Archive 4
CR: 1 XP: 400
N Medium outsider (psychopomp)
Init.: +2 Senses: blindsight (life) 60 ft., darkvision 60 ft., low-light vision Perception: +5
Defense
HP: 17
EAC: 11 KAC: 12
Fort: +1 Ref: +1 Will: +6
Offense
Speed: 30 ft., fly 20 ft. (Su, average)
Melee: cestus battleglove +5 (1d4+2 B)
Ranged: light ray +7 (1d4+1 F)
Offensive Abilities: forced reflection, spirit touch
Statistics
Str: +1 Dex: +2 Con: +0 Wis: +4 Int: +0 Cha: +0
Skills: Acrobatics +10, Intimidate +5, Mysticism +10, Sense Motive +10, Stealth +5
Languages: Abyssal, Celestial, Infernal, Requian; tongues
Gear: cestus battleglove
Ecology
Environment: any (Boneyard)
Organization: solitary or reflection (2–6)
Special Abilities
<p><b>Forced Reflection (Su)</b> As a standard action, an erabryth can force a single target within 60 feet to relive their most painful memories and regrets. The target becomes dazed for 1 round, after which they become shaken for 1d3 rounds. A successful DC 12 Will saving throw negates the dazed condition and reduces the shaken condition to 1 round. Regardless of the result of this saving throw, the target is immune to this erabryth’s forced reflection for 24 hours. This is a mindaffecting effect.<br/> <b>Light Ray (Su)</b> As a ranged attack that targets EAC, an erabryth can emit a beam of light from their mirrored face at a single target. This beam has a range increment of 60 feet and the bright weapon special property.</p>