Escutchide
Source: Starfinder #21: Huskworld
CR: 5 XP: 1,600
CE Medium monstrous humanoid
Init.: +1 Senses: blindsense (vibration) 30 ft., darkvision 60 ft. Perception: +11
Defense
HP: 66
EAC: 18 KAC: 20
Fort: +9 Ref: +6 Will: +6
Offense
Speed: 30 ft., fly 20 ft. (Ex, average)
Melee: gore +15 (1d6+10 P plus pummel)
Offensive Abilities: None
Statistics
Str: +5 Dex: +1 Con: +3 Wis: +1 Int: +0 Cha: -1
Skills: Acrobatics +11, Athletics +16, Intimidate +11
Languages: Shirren; telepathy 100 ft.
Ecology
Environment: any
Organization: solitary, pair, or pack (3–6)
Special Abilities
<p><b>Pummel (Ex)</b> When a Swarm escutchide hits with its gore attack, it deals normal damage. If the attack roll result equals or exceeds the target’s KAC + 4, the escutchide can either knock the target prone or move the target 5 feet in any direction.<br/><br/> <b>Swarm Mind (Ex)</b> Members of the Swarm are bound together into a singular hive mind by a blend of exuded pheromones, imperceptible movements of antennae and limbs, electrostatic fields, and telepathic communication. All Swarm creatures within 30 feet of each other are in constant communication; if one is aware of a threat, all are. (Such awareness can spread along a “chain” of Swarm creatures under appropriate circumstances, potentially alerting distant Swarm creatures). In addition, once per round when within 30 feet of another Swarm creature, a Swarm creature can roll twice and take the better result on a saving throw against a mind-affecting effect.</p>