Espraksa
Source: Alien Archive 3
CR: 1/2 XP: 200
CG Medium humanoid (espraksa)
Init.: +1 Senses: — Perception: +4
Defense
HP: 13
EAC: 10 KAC: 12
Fort: +0 Ref: +2 Will: +4; –2 vs. mind-affecting effects
Offense
Speed: 30 ft., fly 30 ft. (Ex, average)
Melee: talon +6 (1d3+1 P plus snatch)
Ranged: azimuth shoulder laser +6 (1d3 F)
Offensive Abilities: None
Statistics
Str: +0 Dex: +1 Con: +0 Wis: +2 Int: +0 Cha: +3
Skills: Acrobatics +4, Culture +4, Diplomacy +4, Sense Motive +9
Languages: Common, Espraksi
Gear: second skin (azimuth shoulder laser with 2 batteries [20 charges each])
Ecology
Environment: any (Neeroon)
Organization: solitary, pair, or flock (3–10)
Special Abilities
<p><b>Cold Inured (Ex)</b> An espraksa treats severe cold as cold and extreme cold as severe cold.<br/><br/> <b>Snatch (Ex)</b> This functions as the grab universal creature rule, except the espraksa must hit with two talon attacks during the same turn to grab. Only one talon must hit the target’s KAC + 4 (or + 13) to trigger the free grab (or pin), but both must hit.</p>