Espraksa

Source: Alien Archive 3

CR: 1/2 XP: 200

CG Medium humanoid (espraksa)

Init.: +1 Senses:Perception: +4

Defense

HP: 13

EAC: 10 KAC: 12

Fort: +0 Ref: +2 Will: +4; –2 vs. mind-affecting effects

Offense

Speed: 30 ft., fly 30 ft. (Ex, average)

Melee: talon +6 (1d3+1 P plus snatch)

Ranged: azimuth shoulder laser +6 (1d3 F)

Offensive Abilities: None

Statistics

Str: +0 Dex: +1 Con: +0 Wis: +2 Int: +0 Cha: +3

Skills: Acrobatics +4, Culture +4, Diplomacy +4, Sense Motive +9

Languages: Common, Espraksi

Gear: second skin (azimuth shoulder laser with 2 batteries [20 charges each])

Ecology

Environment: any (Neeroon)

Organization: solitary, pair, or flock (3–10)

Special Abilities

<p><b>Cold Inured (Ex)</b> An espraksa treats severe cold as cold and extreme cold as severe cold.<br/><br/> <b>Snatch (Ex)</b> This functions as the grab universal creature rule, except the espraksa must hit with two talon attacks during the same turn to grab. Only one talon must hit the target’s KAC + 4 (or + 13) to trigger the free grab (or pin), but both must hit.</p>

Description