Exhaust Ooze
Source: Starfinder #32: The Starstone Blockade
CR: 18 XP: 153,600
N Large ooze (air)
Init.: +11 Senses: blindsight (heat) 120 ft., sightless Perception: +31
Defense
HP: 375
EAC: 32 KAC: 34
Fort: +21 Ref: +17 Will: +14
Offense
Speed: fly 60 ft. (Su, perfect)
Melee: slam +29 (13d6+24 B)
Ranged: noxious torrent +32 (8d10+18 B plus noxious fumes)
Offensive Abilities: engulf (13d6+24 B plus noxious fumes, DC 25), suffocating presence
Statistics
Str: +6 Dex: +11 Con: +8 Wis: +0 Int: — Cha: +0
Skills: Acrobatics +31 (+39 when flying), Stealth +36
Ecology
Environment: any urban
Organization: solitary, pair, or wash (3-5)
Special Abilities
<p><b>Blend with Atmosphere (Ex)</b> An exhaust ooze is composed of transparent gas. While in an atmosphere, it can use Stealth to hide as part of a move action without the need for cover or concealment, and it takes no penalty to Stealth while moving at greater than half speed. As a standard action, the ooze can blend in with its environment, gaining a +10 bonus to Stealth until the beginning of its next turn.<br/> <b>Noxious Torrent (Ex)</b> An exhaust ooze can batter its prey with a torrent of foul gas. A creature struck by this attack is exposed to the ooze’s noxious fumes as if they had entered an area containing the poison. This attack is difficult to see—although the target is automatically aware of it, other observers must succeed at a DC 25 Perception check to also be aware of it. Anyone aware of the attack is also aware of the ooze’s presence and can sense from which direction the attack came, but is not aware of the ooze’s location without a successful Perception check; they gain a +5 bonus to this check.<br/> <b>Suffocating Presence (Su)</b> An exhaust ooze can seep into the smallest of openings. The environmental protections of armor and space suits do not protect against the suffocating effects of the ooze’s engulf ability unless the environmental protections come from an item of higher level than the ooze.<br/> <h3 class="framing">Noxious Fumes</h3> <b>Type</b> poison (inhaled); <b>Save</b> Fortitude DC 25<br/> <b>Track</b> Wisdom (special); <b>Frequency</b> 1/round for 6 rounds<br/> <b>Effect</b> Healthy—Weakened—Impaired—Confused—Comatose; no end state<br/> <b>Cure</b> 1 save</p>