Explorer
Source: Alien Archive 4
CR: 3 XP: 800
— — —
Init.: +4 Senses: — Perception: +9
Defense
HP: 35
EAC: 14 KAC: 15
Fort: +2 Ref: +5 Will: +6
Offense
Speed: 40 ft.
Melee: survival knife +7 (1d4+3 S)
Ranged: semi-auto tactical pistol +9 (1d6+3 P)
Offensive Abilities: stunt and strike COM, stuntsCOM (Culture; analyze, distracting blather) Tryziarka Spell-Like Abilities (CL 3rd) 1/day—stabilize
Statistics
Str: +0 Dex: +4 Con: +0 Wis: +1 Int: +2 Cha: +0
Skills: Acrobatics +14 (+16 to escape grapple), Athletics +9, Culture +14, Stealth +9, Survival +14
Languages: Common
Gear: graphite carbon skin, semi-auto tactical pistol with 18 small arm rounds, survival knife
Ecology
Environment: any
Organization: solitary, pair, or quest (3–8)
Special Abilities
<p><b>Tattoo Magic (Sp)</b> Tryziarkas’ magical ooze symbiotes can manifest in many forms. At character creation, a tryziarka chooses a 0-level spell from the mystic spell list and can cast it at will as a spell-like ability. Upon reaching 5th level, a tryziarka chooses a 1st-level mystic spell and can also cast it once per day as a spell-like ability. Their caster level for these spell-like abilities is equal to the tryziarka’s character level, and Wisdom is the key ability score.<br/> <b>Tattoo Transference (Sp)</b> Tryziarkas can temporarily tattoo parts of the magic held by their karakande on other creatures. Once per day, a tryziarka spend 1 minute in physical contact with a willing creature to place some of their ooze-magic on that creature, granting that creature the tattoo magic ability (identical to the tryziarka’s own); that creature loses this ability at the end of 24 hours. A creature can benefit from only one such ability at a time (not counting their own from being a tryziarka).</p>