Exterminator-class
Source: Alien Archive 4
CR: 7 XP: 3,200
LN Medium construct (technological)
Init.: +5 Senses: darkvision 60 ft.; low light vision Perception: +14
Defense
HP: 115
EAC: 19 KAC: 21
Fort: +7 Ref: +7 Will: +4
Offense
Speed: 50 ft.
Melee: slam +18 (2d6+8 B)
Ranged: advanced semi-auto pistol +15 (2d6+7 P)
Offensive Abilities: None
Statistics
Str: +1 Dex: +5 Con: — Wis: +0 Int: +2 Cha: +4
Skills: Acrobatics +14, Bluff +19, Disguise +19, Sense Motive +14, Stealth +19
Languages: Common
Gear: advanced semi-auto pistol with 24 small-arm rounds
Ecology
Environment: Any
Organization: solitary, pair, or cell (1 exterminator-class infiltration robot and 3 monitor-class infiltration robots)
Special Abilities
<p><b>Advanced Synthskin (Ex)</b> Infiltration robots are composed almost entirely of adaptive nanite flesh, allowing them to impersonate other species and insulating them from typical robot weaknesses. While its advanced synthskin is active, an infiltration robot appears to be a member of a medium-sized humanoid or monstrous humanoid species of its choice. This otherwise functions as the change shape universal creature rule (page 152), except the infiltration robot can activate it as a swift action. While an infiltration robot has fewer than half its Hit Points remaining, it can’t use this ability.</p>