Feeder Fungus
Source: Starfinder #20: The Last Refuge
CR: 4 XP: 1,200
N Medium plant
Init.: +1 Senses: blindsense (vibration) 30 ft., low-light vision Perception: +10
Defense
HP: 52
EAC: 16 KAC: 18
Fort: +8 Ref: +6 Will: +3
Offense
Speed: 10 ft., climb 10 ft.
Melee: tendril +12 (1d6+9 B plus grab)
Ranged: fungal pod +9 (1d6+4 B; critical stunned)
Offensive Abilities: None
Statistics
Str: +5 Dex: +1 Con: +3 Wis: +1 Int: -4 Cha: -3
Skills: Stealth +15, Survival +10
Ecology
Environment: any temperate and warm land
Organization: solitary or clutch (1 adult and 1–4 juveniles)
Special Abilities
<p><b>Fungal Pod (Ex)</b> Every 1d4 rounds, a feeder fungus can launch a fungal pod at a target within 30 feet. A critical hit delivers a concentrated blast of the feeder fungus’s narcotic spores, stunning the target for 1 round.<br/><br/> <b>Narcotic Spores (Ex)</b> A feeder fungus constantly emits a cloud of nearly invisible narcotic spores. A living creature that breathes in this aura must succeed at a DC 15 Fortitude save or be staggered for 1 round. This is a poison effect. Environmental protections, such as those found in most armor, negate this effect.</p>